Next I’m working on character creation and general “before the game actually starts” stuff.
As far as character creation is concerned, each permutation of race, class, and gender will yield a different sprite/portrait result. This is to compensate for the fact that armor does not (and will not) appear on your character in any way. Only the weapon and off-hand item.
Over time, as I add classes and races, the number of sprites I have to draw will bloat multiplicatively. I think I’ll be able to handle it, the sprites and portraits aren’t animated after all, and there might not be so many classes and races, maybe four of each I think. So that’s 4x4x2 = 32. Reasonable.