I finished the world saving/loading stuff. It is now implemented in the form of an infinite number of dungeon floors. Each new floor you descend creates a new .wrl file that saves the map and everything on it besides the player. It also increases the WORLD_LEVEL variable, which is used to scale up the level of the monsters as you go. I haven’t added much else though besides fixing some small bugs and making minor optimizations, especially to the LOD algorithm. So don’t expect any new items yet.
When I wake up, I hope to get to work on making this little dungeon romp have a little more content variety. New weapons, armor, items, objects, and monsters.
I think I’ll also add some hotkeys for the ‘attack’, ‘use’, and ‘examine’ buttons while I’m at it.
Download the latest version from the usual place up there.