Changelog (i.e. things I REMEMBER that I changed and added):
-All the previously mentioned fixes in the last blog post.
-May have fixed a freeze-up caused by using corpses. It’s hard to replicate the error because it’s seemingly random (and rare). If the game freezes after you try using a corpse, see if you can let me know.
-Added spears, shields, and salves(replacing cherries) to the types of items that drop.
-Base minimum strike damage is now determined by (Brawn / 3) as opposed to just (Brawn-1). This is to make Armor a more useful stat.
-Added hotkeys for attack, use, and examine. (Q,E,R respectively)
-Completely overhauled the random item generator. Items now have levels, rarities, ranks, and a selection of over 20 modifiers. This scales all the way up to level 150. Gotta collect ’em all!
-You can now see the range of your attack after clicking/pressing the attack button/hotkey.
Have fun with those random items!