The next update should be around in about… two or three days at worst. I’ve been hard at work. Here’s some things you can expect.

-Slightly fancier U.I. which also doesn’t break itself when you die.

-A.I. capable of pathing through, opening, and closing doors, but only if they’re humanoid.

-The introduction of active skills/abilities. There’ll only be a handful at first just to make sure it all works. Enemies and NPCs will also have access to such skills.

-A painstaking amount of optimizations. Literally spent a whole day just making the game run better, and oh boy does it. The FOV algorithm, which now runs at an acceptable pace even in open areas with a radius the size of the view, is now more accurate when revealing corners and walls. Also improved performance on the new shadow effects.

-Numerous fixes related to save data. Like one instance where the pathing grid was not loaded correctly. And another where the description of items was set to “0”.


Posted on 09/25/2011, in Uncategorized. Bookmark the permalink. Leave a comment.

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