Monthly Archives: January 2012
I’ve been distracted lately, mostly college preparation, but I should be ready to start back up on making updates. Yesterday I took care of a few bugs, but didn’t really add anything significant.
Here’s my current to-do list.
-Add foliage and other decoration to biomes. (Evergreens, canopy trees, rocks)
-Add a starting player home, where they can sleep/heal/store items.
-Make items combinable (ex: bright sprite) and give them a [combine event] trigger.
-Add a display for leveling bonus points.
-Add a display for stamina
-Add some animals in the wilderness to grind on.
-Add options menu. Has music and soundFX sliders etc. This data needs to be saved/loaded to/from a config file.
-Add player file mortems that show stats of deceased/retired characters.
~Use speech bubbles instead of the message log for dialogue?
-Add confirmation for ESC exit.
-Make the load game menu not scroll infinitely.
-Make less trees in a forest when there’s a POI there.