I completed the translation to allegro 5.

I had to alter the way the tiles are stored in order to take advantage of deferred drawing.

Basically, whenever the game “requests” a tile image, that tile.png is loaded into the game (if it hasn’t been already), given an identifier, and placed onto a 1024×1024 atlas in video memory along with the other previously loaded tile bitmaps. Since the tiles are 64×64, this allows me to use up to 256 tiles at once for efficient drawing that takes advantage of your graphics adapter.

The move to allegro 5 also allows me to load OGG sound/music like I wanted, as well as a variety of other kinds of files.

I need sleep.


Posted on 04/01/2012, in Uncategorized. Bookmark the permalink. Leave a comment.

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