Lighting Engine Complete?

Sure seems like it. Got it done in one day!

Now that shadow-culling and day/night cycling is in place, Clarion’s new lighting engine is ready for action.

It allows me to have a virtually unlimited number of shadowed lights at almost no performance cost, which will make environments in the game far better looking. Especially dark dungeons with sparse lighting. The size of the lights are also improved, which frees me from the original annoyance of severely limiting the player’s field of vision in the last version.



Posted on 04/07/2012, in Uncategorized. Bookmark the permalink. Leave a comment.

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